Draw 2 - dual weapon equip-unequip animations. Images 1. Draw 2 - dual weapon equip-unequip animations

 
 Images 1Draw 2 - dual weapon equip-unequip animations  00:41 - 00:49 Buff enchantment effect

Of course, all the above only applies to switching 1 weapon for 1 other weapon, and falls apart if you're dual wielding or have something else in your offhand. hkx from IED conditions and the unequip animation is Original mtidlemuscularoffset. 1. This covers the idle, walk and run in all directions, sprint, jump, equip and unequip animations with Greatswords only while out of combat/during exploration, which means that your already installed Greatsword stance/movement animations will still play while detected/in combat. If I'm being honest, if a mod still do that in 2019, you may want to look at an alternative. 2. 2. Im using the one from here. Draw 2 - Dual Weapon Equip-Unequip Animations; Draw 2 - Dual Weapon Equip-Unequip Animations. 5. Join our. 👉Learn How To Make Full Games From Start To Finish At My Free Unreal Engine Beginner Course : Genshin Equip Animations - One Handed. Last updated 23. Dracula and Kate Beckinsale recommends this. 0. Only use if you are good with installing manually or will be installing with Nexus Mod Manager. It's really up to personal preference unless you're looking for "the best option for maximum damage output" then it would be dual wield. 1,876. Endorsements. Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. 6. Saves settings as you change them, automatically loads settings on startup or game load, imVersion 1. (2. The mod comes with several options to choose from. Fixed left hand weapon clipping through the character when running while dual wielding. There is only a DAR version, which works for both genders. home Skyrim Special Edition. Last updated 23. When you pull out your strap, you will not be able to use any other weapon until you unequip it and you cannot use this mod unless you have a pistol in your weapon inventory. All Geared Up Derivative SE by cskriffin, and my own mod Draw 2 - Dual Weapon Equip-Unequip Animations. Weapon Equip (and Unequip) Animation Speed. Unique DLs-- Total DLs-- Total views-- Version. 1 Fixed transformation bug, added option to unequip shields on sheathing; Version 4. Big thank you to everyone else for your support. Does not use body slots. Download:. Initial release. Created from scratch MCM for Draw 2 - Dual Weapon Equip-Unequip Animations by Korodic to support MCM Helper. About this mod. Patreon Mo. 161. This mod is intended to use with another mod that let you display the weapons of your character in different positions, other than the vanilla ones. This thread is archived. Speed up/down weapon equip animations and optionally make the Microgun spin up instantly. Pages. If that specific set is disabled in PCEA, the no-sheathing unequip animation works, so the mod/conditions. . 0. The issue I was trying to fix was animations for mace and axe equip and unequip with shield on the back. 6. 146. Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. Delete all contents from folder Quiver - On Back Hip, except for config. Donation Points system. XPMSE uses the animation for sword and shield. My only concern is asymmetrical weapon, like curved swords with sheaths: I've made left weapon meshes for dual sheath mods and the sheath needs to be mirrored so that the strap is on the other side. Works on the player and optionally on any loaded NPCs (configurable in the ini file). If they are using a combat style that supports dual wield, they are using a single handed weapon and their left hand is o. The mod comes in a convenient FOMOD installer. Unique draw/sheathe(eq/uneqip) with: dual wield; 1hm + shield; 1hm + left hand empty; back shield; back dw; back 1hm + left hand emptyBandaid fixed dual bound swords crashing the game when sheathing them by forcing them to use the vanilla unequip animation. - Wings and Horn now can be equip as. 0 aims to only cover weapons that actually have extended draw animations, as most weapons in the game don't, making the corresponding animation file essentially useless. -Forward and side directions for run. #117048578, #117074068 are all replies on the same post. Bandaid fixed hands teleporting to the top of the screen during dual magic equip/unequip. - Create Equip/UnEquip Montages- set up animation BP- import weapon- show/hide weapon⬛🔺🔴🔻⬛🔺🔴🔻⬛🔺🔴🔻⬛I don't offer a direct download link for this seri. Added in 1. Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight. Next project will be the male version. Installing/Uninstalling. Genshin Equip Includes new Equip and Unequip animations for One Handed Weapons Also available is an Idle made in the stance of the new animations. It took me a lot of time to figure how to have the draw animations from the back and the two hips. Posts 158. Files 1. 3. correction/align back eq/uneq for each 1hm/dw mode for backdraw package. About this mod. 1. if I want dual wield unequip/unequip animation to be the same as one handed, is it possible? if so, what files would I need to overwrite/replace? Been trying to see if I can get equip/unequip animation for 2 katanas. No scripts, ESPs or additional meshes required. 0) (2. 0. Endorsements. Download: Manual; 0 of 0 File information. This post I found in a forum contains a Megaupload file for a DSR port that some random stranger kindly made (the link is broken so you have to manually copy/paste it into your browser FYI), from there you just install the mod and run the patcher as you normally would for Oldrim and bam, you now have a working version of DSR for SSE! adjust default 1hm draw/sheathe animation. Version. This will also skip sheathing a two-handed weapon in combat. 2 run_stop. if after every time you select a new weapon you wait about 4 seconds the animation always plays out correctly. Spoiler poncedele1 wrote: Do this supports the 1h weapons on back from the xp skeleton thingy? cuz extra drawing animations didnt Korodic wrote: Check the youtube video for. this is only a minor glitch but can be annoying, especially if you like to unequip your sword while your in the holstered stance. Spoiler ShadowofRayden wrote: Nice work! But I just wonder how will this interact with XPMSE and its styles? Since XMPSE will play animations depending on weapons. Using Animation Event to set value to flags such as: sword_equipped, sword_unequippedInitial release on Nexus. 1. 1 Added equip unequipped option; Version 2. Added weapon VFX crusts QOL and 3rd party dispel tweaks. So here is another one for your pleasure. 3. Download Type. ) For any others things, if you have doubt, contact me, I will try to answer you fast. I did make an exception when installing the XP32 and Immersive Animations, as I do not like the swords and dagger on the back. Is it possible for one to replace equip/unequip animation files for weapons? Like. Speed up/down weapon equip animations and optionally make the Microgun spin up instantly. This mod is intended to use with another mod that lets you display the weapons of your character in different positions, other than the vanilla ones. Skyrim PC版のMODについての情報や雑談をしましょう。自由にPostしてください。使い方や新情報などいろんな話題OKです。Equip 2 - Follower Dual Weapon Equip-Unequip Behavior Improvement. 6. Official Post from MaskedRPGFan. 2 for Everone with Belly and Collision: Smooth Random Equip Animation(2H) No Results :( This is QoL type mod. Thanks to the Patrons whose graceful attitude (not talking about money) gave me a. Endorsements. you might be using dual swords one minute, then a sword and an axe the next, then an axe and a shield, etc. 150. 0 has been released. Spoiler theSHADOWganer wrote: oldrim fella? oldrim yes Korodic wrote: oldrim no Revan97111 wrote: bad !!! yes oldrim badFeature highlights. This will make the player character and the NPCs play this mod's animations when mostly wearing light armor. 3 rise. is resulting in a running anim bug where the left arm is held infront of the body like an injury is applied temp fix is unequip and re-equip weapon and. Two handed weapon support for CGO users. swap : 3. Features: Very easy to use - automatically saves and loads settings, no user interaction required. Do not use with "Smooth Random Magic idle Animation" Even if. Separated shield animations in the installer. Created from scratch MCM for Draw 2 - Dual Weapon Equip-Unequip Animations by Korodic to support MCM Helper. Images 1. 1. Page 13 of 16 - Draw 2 - Dual Weapon Equip-Unequip Animations - posted in File topics: In response to post #94002373. You can try to replace them with the sword + shield animation, but the weapons will be equipped/unequipped from the "wrong" side. Display every piece of equipment on the player or NPCs, at once - one-hand/two-hand swords and axes, maces, daggers, staves, bows, crossbows, shields, torches and ammo. Unique DLs-- Total DLs-- Total views-- Version. Draw 2 - Dual Weapon Equip-Unequip Animations Dragon Infused Daedric Armor Dragonbone Ebonsteel Armor SE Dragon Master Armory 2. Logs. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapoA mod that let you choose weapons draw/sheath animations, using Dynamic Animation Replacer (DAR). Unsheathing two dual wielded swords while moving give a very awkward animation in the right hand which will be raised above the head and then snap back into position. Welcome to Fragoso Entertainment LLC Our mission is to create brand new innovative games; keep viewers up-to-date with the latest trending topics; and create. . Explore a vast selection of Equip And Unequip Animation With Als 13 Advanced Locomotion System V4 With Unreal Engine 5 advertisements on our high-quality site. Logs. VRIK will display and fully animate a virtual body while matching its movements to those of the player. It's also possible to have dual draw/sheath animations depending on the weapons your character are currently equipping. 3. Original upload 11 February 2021 10:20PM. Just unequip and re-equip the same weapon and it will work again. Heres what I did :1) Created a folder named. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapo Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. It's also possible to have dual draw/sheath animations depending on the weapons your. Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. Copy all files to OblivionData folder. This mod adds weapon buff spell (Lesser Power) and shout allow you to buff unenchanted melee weapon with animation, can't buff on bow or crossbow. I've tried to rearrange my Mod//Load order and even reinstalled FNIS and the animation mods and still he's popping up like a gopher. With the 'Weapon Equip System 2. - Dual animations fixed; Version 1. Download: Manual; 0 of 0 File information. - Vanargand Animations - Female Idle Walk and Run . This mod adds new equip/unequip animations to the XPMSSE Style Fitting Animations. Dragon Priest Player Animation Hover Fly SE: Draw 2 - Dual Weapon Equip-Unequip Animations: Dreadstorm - Mountain Spirit Armor Boss Integration: Optional: Drunk or drugged animations (DAR) hard requirement: DS3 farron Greatsword animation(mco skysa) must: DS3 Ringed Knight sword animations I MCO: Dual Mace. Download: Manual; 0 of 0 File information. Weapon Equip (and Unequip) Animation Speed. 0 - 5. Created from scratch MCM for Draw 2 - Dual Weapon Equip-Unequip Animations by Korodic to support MCM Helper. Copy all files to OblivionData folder. Initial release of the mod. Unique DLs-- Total DLs-- Total views-- Version. New configuration option for quick weapon sheathing while in combat. equip : 3. File archive. That allows to easily install the various speed multipliers and swap between them. 3. Dual-wielding NPCs automatically equip carried weapons in their left hand outside of combat. Endorsements. Dragon Priest Player Animation Hover Fly SE: Draw 2 - Dual Weapon Equip-Unequip Animations: Dreadstorm - Mountain Spirit Armor Boss Integration: Optional: Drunk or drugged animations (DAR) hard requirement: DS3 farron Greatsword animation(mco skysa) must: DS3 Ringed Knight sword animations I MCO: Dual Mace Animations for SkySA: Mandatory: Dual. Oddly enough when I first installed everything staff, staff right and dual all worked together playing the animations from EDA perfectly for both drawing and unequip. DAR adds flexibility which can hopefully be expanded on by. . Speed up/down weapon equip animations and optionally make the Microgun spin up instantly. Unique DLs-- Total DLs-- Total views-- Version. 4 equip/unequip. >0 = template ID of spell to cast (MUST be either known or has CanBeTransient=true) WeaponUseTable This table contains additional weapon combat data for how different weapon types can be used. Either way, this mod provides a bunch of options for you to customize your gameplay experience with those animations. Draw 2 - Dual Weapon Equip-Unequip Animations - Settings Loader: Dual Wield Block - Settings Loader: Dynamic Activation Key - MCM: Dynamic Armor Variants: Required for the UIExtensions Menu add-on: Dynamic Collision Adjustment: Required for the MCM to work: Dynamic Enhance Enemy Attributes: Hard require Version 1. etc. Player and NPCs can both use these animated weapons, however in order to avoid an overheat of your CPU the maximum of NPCs who are able to use these animations has been set to 5 at once. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapoAdds in equip/unequip animations for back shields and back staffs as well as dual weapon equip/unequip animations for weapons of the same type This doesn't really touch magic stuff/right handed staff stuff as those behaviour files are a massive mess that would drive someone to insanity . 0. Equip 2 has your follower equip weapons immediately as they are given to them. This mod adds new equip/unequip animations to the XPMSSE Style Fitting Animations. For non "Conditional Armor Type Animations" Users only: To make the animations apply only to the player character, you can use Dynamic Animation Replacer and drop the male and female folders from the sprint mod into the following (DAR PCEA) folder structure:. Saves settings as you change them, automatically loads settings on startup or game load, imPage 15 of 16 - Draw 2 - Dual Weapon Equip-Unequip Animations - posted in File topics: In response to post #101719783. Download: Manual; 0 of 0 File information. 685. ago. Description: Changes in V3: - All outfits remove tail slot. adjust default dagger/dual wild draw/sheathe animation for each equipping mode. 2. Updated aneirin's token fix to also apply to vessel deactivation debuff. Cause seems related to either using shields on the back, or the game thinks the weightless items in your weapon section must all be arrows, I dunno. -Turn. Just ignore the drawing rules for TWF. 2. Pretty Combat Animations (PCA) are also contain specific bow draw/withdraw (eq/unequip) option for match for "Frostfall by Chesko" Belt-Fastened Quiver style, "XPMSE" or kind of custom skeleton is required for FQ bow draw animations. 995. 0. The best you can do is manually overwrite the . 0 Works with circlets along with headgear now; Version 3. Mod Description. Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. 169. Animation montage is played inside slot which affects right hand only, without affecting the body, it allows playing equip/unequip animations any time: When hand and spine weapon sockets match - events are triggered, these events launch AttachComponentToComponent node, which parents weapon to the required socket:. when i use the SHOWANIM console command, it tells me without fail it is using xp0_2hc_equip. 1. Includes shield on back option. Speed up/down weapon equip animations and optionally make the Microgun spin up instantly. 1. ; Switch to the INI Files tab and select the SimpleDualSheath. First, in the project window, create an empty animation and name it DEFAULT_ATTACK. Because PCEA seems to win over DAR regardless of load order in MO2, I can't get the animation provided by this mod to work. You can still force its display for screenshot purpose by equipping it and not equipping/unequipping any weapons afterward. Activate the mod. Fixed bug with. Random sandbox battling with light saber wielding vixens. Set conditional modals fix and weapon vfx crusts QOL to use it. Self Targeted, and Master Spells Unique Soul Trap Animations Unique Bound Weapon Equip, Unequip, and Bow Draw Equip and Unequip. Draw 2 - Version 1. Description. 0) Placed helmets will be removed when a chest piece is not equipped; Equip/Unequip of headgear specific hoods that do not have a Lowered Hoods variant (Lowered hoods variants included in update 2. Each weapon also has hand pose overrides. . October 2013. Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. 0 Immersive Citizens - AI Overhaul Convenient Horses SDA Patch Hub SE Nether's Follower Framework Equip 2 - Follower Dual Weapon Equip-Unequip Behavior Improvement. 2. hkx. "Vanargand" is for light character playstyles e. Weapon Equip (and Unequip) Animation Speed. Created from scratch MCM for Draw 2 - Dual Weapon Equip-Unequip Animations by Korodic to support MCM Helper. There is a bunch of usable slots for this. 2 Will now re-equip the previous shield when drawing your weapon. 2. Draw 2 - Dual Weapon Equip-Unequip Animations at Skyrim Special Edition Nexus - Mods and Community. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapoLogger says Legacy 68629 Stf_equip. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapoThis mod is not opted-in to receive Donation Points. Gun do get holstered in Car. 1. XPM supports axes on back and even brings its own animations for it (SWP style and some other). - Dual animations fixed; Version 1. Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. You can still force its display for screenshot purpose by equipping it and not equipping/unequipping any weapons afterward. 5 + Microgun Instant Fire. Unique DLs-- Total DLs-- Total views-- Version. I made this mod with the intent of using it for Nether's Follower Framework by Netherworks, All Geared Up Derivative SE by cskriffin, and my own mod Draw 2 - Dual Weapon Equip-Unequip Animations. The mod comes with several options to choose from. Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. 5. 8 move_run. Subscribe: and unequip animation with als! fixing equip and unequip animation system of the adv. 2. Install Draw 2 - Dual Weapon Equip-Unequip Animations in version: 1. 5. 685. Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. Hello. 1. Unique DLs-- Total DLs-- Total views-- Version. 1. 0. 1,004. Adds MCM Helper support by creating from scratch MCM for Draw 2 - Dual Weapon Equip-Unequip Animations by Korodic. ) Draw 2 - Dual Weapon Equip-Unequip Animations. The mod comes with several options to choose from. 3. 4M. Player and NPCs can both use these animated weapons, however in order to avoid an overheat of your CPU the. Utilizing, OAR, this mod will provide you with equip/unequip animations to be used with Immersive Equipment Displays. Simple Dual Sheath - SkSE64 plugin. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapo. Version 1. Original upload 11 February 2021 10:20PM. Each weapon buff has special skill (weapon art). i have to go back and forth to equip/unequip the weapon in first and third person to fix it it's annoying. 3. 11/03/19 : - Fix the two handed block animation for spears and halberds. Uploaded: 11 Feb 2021 . Download: Manual; 0 of 0 File information. g. Now that follower will unequip shield and wear any vanilla shields on back. Separated the 2 weapon Yamato Chaos Nyx = YRM Yamato MCO moveset compatible Yamato Chaos Erebus = Anchor New Yamato MCO moveset compatible; Updated DAR Framework w animation movement & idle I patched the animations that I have permissions. 154. A behaviour edit that adds in a few extra equip animations. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapoUsage. Thank you Khenta for pointing me in the right direction. Initial release of the mod. Page 9 of 16 - Draw 2 - Dual Weapon Equip-Unequip Animations - posted in File topics: Has anyone gotten the shield on back animation to work? I still have no animation even when mcm is checked. 1. 3. lol I will test in a bit by creating a new preset with nemesis already generated files, will close the game apply the preset and switch animations to see if it works and I will. 23 - 4. Localization support. Saves settings as you change them, automatically loads settings on startup or game load, imports settings from an existing save, so you don't have to spend time in MCM again with each game. Mod Summary: Makes equipped left hand weapons and both staves visible on the player or NPCs. Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. Paired with Visible Favorited Gear and Draw 2 - Dual Weapon Equip-Unequip Animations, now dual wielding doesn’t look so awkward and my. Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. Page 16 of 16 - Draw 2 - Dual Weapon Equip-Unequip Animations - posted in File topics: Excelent. 1. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapo Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. Posts 158. esp is. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapo [size=3pt]Note on optional equip/unequip animations: If you are the type of player who likes to switch things up occasionally with one-handed weapon loadouts (e. The Equip Unequip item ability is responsible for actually doing the item equip or unequip. Speed up/down weapon equip animations and optionally make the Microgun spin up instantly. Page 3 of 15 - Weapon Styles - Draw-Sheath animations - posted in File topics: In response to post #116247783. 2 run_stop. r/Terraria • Eschaton resprite for Reality Mod. When any other equip item ability are activated the actual equip/unequip is done by the Equip Unequip ability. Skyrim Special Edition Mod Showcase Video of 'Simple Dual Sheath' by SlavicPotato. By base animation, I mean whatever MO's virtual directory is using for these files: The left-hand style animations used to work. Adds MCM Helper support by creating from scratch MCM for Draw 2 - Dual Weapon Equip-Unequip Animations by Korodic. Saves settings as you change them, automatically loads settings on startup or game load, imThe animation for the right hand plays, and the left hand sword/shield just jumps into my hand without an animation. Installing/Uninstalling. Unique DLs-- Total DLs-- Total views-- Version. - XPMSE reverts PCEA2 replaced animation back to their PCEA2 animations instead to the default animation when it reverts and if the data is still valid - XPMSE only uses dual wield equipunequip animations on Shield+One-Handed when you have Dual Sheath Redux installed, otherwise it uses single wield - XPMSE checks if FNIS. 2. Unique DLs-- Total DLs-- Total views-- Version. The thing is, i wanted my character in the game to wield his shield from his back, i already use FNIS, Ecotone's Dual Sheath, XP32SE and Pretty Combat Animations, but when i wield the shield from his back the shield simply pops up from the back to my left arm, no animation at all, and the same applies to dual wield, no animation to left hand. Much improved animation than the existing "Smooth Random Magic idle Animation" mod. Vanilla Skyrim is weird in that it supported dual wielding weapons, but only showed 1 weapon equipped when sheathed. DAR is doing all of the legwork, this mod is more of a mapping between DAR and Extra Drawing Animations. This mod contains the following one-handed animations: -Equip. Endorsed! Same concept, different implementation. 4 equip/unequip. Uses Frozen Locomotion and hitman's jump and jump land animations. Equip/Unequip animation question. 0. Draw 2 - Version 1. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapo2 days ago · About this mod. -Turn. No scripts, ESPs or additional meshes required. 63 posts. By working with ItemSets it ensures the wrong. 4 roll. Draw 2 - Dual Weapon Equip-Unequip Animations - Settings Loader-63834-1-0-0-1645183284. Known issue. The equip chance of the face covers depends on the time of day, weather conditions and if the NPC is a traveler. -1 = ignore. Choose download type Free Premium; Multi-threaded downloads: close: check: Download speeds: 1. 0. Unique equip/unequip animations for machete-based weapons. Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. Basically, I'm stuck where I can have a set of animations that makes it look plausible when I draw two weapons; or one-- but not both in one. Last updated 23. (Only if your left hand is empty)Basically, I'm stuck where I can have a set of animations that makes it look plausible when I draw two weapons; or one-- but not both in one. 5 + Microgun Instant Fire. Includes. The mod comes with several options to choose from. About this mod. Draw 2 - Dual Weapon Equip-Unequip Animations - Settings Loader: Dual Wield Block - Settings Loader: Dynamic Activation Key - MCM: Dynamic Armor Variants: Required for the UIExtensions Menu add-on: Dynamic Collision Adjustment: Required for the MCM to work: Dynamic Enhance Enemy Attributes: Hard requireThis is QoL type mod. 5. json and horse_rider. Version 1. 2 walk_start. No more Nosferatu Death with this sunscreen plugin for survive those evil tamrielic UVs. Removed 1hm and Dual Wield Animations Overhaul SSE ; Removed Pretty Combat Animations SSE ; Added Mod. 3. #94705453 is also a reply to the same post. 2. Endorsements. Last updated 23. Unique DLs-- Total DLs-- Total views-- Version. Adding the animations to the state machine is as simple as selecting the correct animations for our equip, unequip, and firing animation slots. Skip to content. Speed up/down weapon equip animations and optionally make the Microgun spin up instantly. Mods . bustanaut. Weapon Equip (and Unequip) Animation Speed. Using DAR to set condition on when to use dual wield equip animation. Steps for Installing. Simple Dual Sheath: No Results :( draw 2 No Results :( Draw 2 - Dual Weapon Equip-Unequip Animations: Draw 2 - Dual Weapon Equip-Unequip Animations - Nexus Mods: equip 2 HDT Equipment V0. Im not sure if Korodic misunderstood what you. It is completely safe to install/uninstall any of them anytime during your playthrough. 1 Jump. Classic edit : Uses vanilla speed. Page 14 of 16 - Draw 2 - Dual Weapon Equip-Unequip Animations - posted in File topics: In response to post #102710933. 143. So basically, I just want the same animation that is used for the dual wield swords on back for my axes, but the mod does not include that. -Forward and side directions for walk.